While interfaces and appearances vary, all versions of Civilization Revolution feature the same content and run on the same rule set. A civilization can expand its territory by establishing new cities in unclaimed areas, or by taking over cities belonging to other nations.Maps are randomly generated for each game, and players can adjust various set-up and difficulty options. Food, research, and money are generated each turn, according to the types of terrain in the civilization's territory and the allocation of labor and infrastructure. Each turn, players make decisions about which technologies to research, what city improvements to build, how many military units to train and support, and whether to go to war or seek peace with competing civilizations. Civ vets will find simpler choices among such granular-level gameplay elements as tech tree advances, tile production, and military units, but the global-level influences of technology, economy, and armed forces interact with the same complexity as they do in other versions of the game.In Civilization Revolution, the player takes the role of an enduring, supremely powerful ruler, who leads a tribe of people from pre-historic beginnings through the ancient, medieval, industrial, and modern eras, to eventually become the most powerful nation on the planet (and perhaps even beyond).
Developed from the ground up by Firaxis Games, Civilization Revolution aims to streamline the Civ experience without dumbing it down.
Civilization revolution xbox 360 multiplayer Pc#
Civilization may be the most archetypically "PC" game series in all of PC gaming, so significant adjustments were made in refitting it for Xbox 360, PS3, DS, and Wii. Bergman wants to be very clear, and told Multiplayer that they “don’t want it tobe look at as Civ 5.Players are invited to conquer the world in an afternoon, with the first version of Sid Meier's Civilization designed for consoles. He spits at the idea of enabling keyboard and mouse support for Revolution, suggesting there was no reason for it considering how the game is meant to be played. “There was never a mouse interface,” he told Multiplayer, “it was always designed around a controller.” The game was simply designed to be played on a console, where it will utilize one of those high-tech control pads all of the kids are using these days. But it’s not because 2K and developer Firaxis think PC gaming is dead (*cough*Cliffy B*cough*), as Berman explained the MTV Multiplayer’s Patrick Klepek.
But what if it did, and you don’t have one of those fancy PlayStation 3 or Xbox 360 consoles that Revolution will be coming to this summer? Looks like you’re screwed.Īccording to the game’s producer, Jason Bergman, it’s not happening. Chances are, if you’re a fan of the Civilization series on the PC, the upcoming console-friendly Civilization Revolution doesn’t appeal to you.